This is one of the games I worked on during my internship at CoolGames. It's built in the beta version of Unity's Tiny Mode. ECS (Entity Component System) is enforced in Tiny Mode, so the entire game is built according to ECS principles. I worked mostly alone, but I did communicate regularly with my supervisors about things I got stuck on and possible code improvements.
Summary of my work:
In planerunner you dodge and shoot down planes trying to get the highest score possible.